Also some of the map placements are uneven, but!!! I love the fact that you can still effect the game after you have been eliminated. I am a little concerned on the balance of luck and crates in some of my battles I had enemies gain 7 crates to my zero since they fell right on their base camp. Since getting married and children I have never been able to enjoy a RTS until now. Since getting married and children I have never been able to It is such a great feeling to know I am playing this RTS for 5 or 10 minutes. It is such a great feeling to know I am playing this RTS for 5 or 10 minutes. It's fast, it’s furious, and only the flattest will survive. Challenge your opponent to a game of stick-man slaughter, and watch digital-war unfold, as your Multiwinian army struggles to complete a chosen task faster and better than your rival’s. Choose from a selection of six hilariously fun, action-packed game modes, set in one of the most beautiful game environs you will ever set eyes on. Welcome to Multiwinia: Survival of the Flattest - the ultimate retro-arcade multiplayer experience. Far and wide, they became known as the Multiwinians. Tribes began to roam the fractal voids hell bent on each other’s destruction, drunk on power and unswerving in the pursuit of world supremacy. They divided into factions, squabbling over Darwinia’s limited natural resources. As the years wore on however the Darwinians became ever more aggressive and autonomous. This world was called Darwinia and it was inhabited by a peaceful, law-abiding digital life-form called the Darwinians. As the years wore on Long ago a computer scientist called Dr Sepulveda created a beautiful digital world existing entirely within a computer network of his own invention. Summary: Long ago a computer scientist called Dr Sepulveda created a beautiful digital world existing entirely within a computer network of his own invention.Multiwinia is currently scheduled for release sometime later this year - September is what we're hearing at the moment from Introversion's PR team - but in the mean time we've managed to grab ourselves a copy of the very latest preview build of the game featuring a sample of some of the completed game modes and maps. It’s still the same fast-paced RTS game style, albeit with a more action-packed and arguably casual twist, and it’s still just as good as it’s always been - it's just now that the game is available for more players and on more platforms. In it’s stead, Multiwinia adds in a multiplayer-focused and slightly more creepy version of the original’s gameplay. Now, Multiwinia does away with a lot of what the hardcore multiplayer-only strategy gamers would view as ‘the chaff’, but what the more sensible singleplayer-focused AI-whuppers would call ‘the beautiful story’.
The original Darwinia was highly praised for it’s gameplay, proving successful enough for the staff of Introversion to get off of Government benefits and back into game development – though that’s another story. Where the original game was just a singleplayer RTS game – albeit one with a surreal presentation heavily inspired by films like TRON, or possibly a game of Lemmings played while under the effect of LSD. Multiwinia is, at the most basic level, a multi-platform and multi-player sequel to Introversion’s second game, Darwinia.
This little indie developer is the first and foremost champion of Valve’s Steam platform, standing as a testament to the power of digital distribution and the money that is still undeniably caught up in the PC audience and is just waiting to be tapped. So, for all intents and purposes the larger audience probably shouldn’t know about the company or what games it has made.Īnd yet, at the same time, Introversion has somehow climbed to a position of power and respect within the industry. Has the company yet released a massive, AAA billion-pound game? No. Does the company have a huge advertising budget and links to major publishers? No. Is Introversion a small indie developer? Yes. It’s just that I can never pin down where Introversion falls exactly on the scale of things. Not in a malicious haha-I-put-tabasco-sauce-all-over-the-only-loo-roll-in-the-flat type way, of course. Also, they sent me a little toy Darwinian as a present, which was very nice of them.īut, I have to admit, I sometimes hate writing articles about them. The guys there are smart, helpful and good at what they do. You know, I love Introversion - like really, really love them.
Multiwinia Hands-On Preview Developer: Introversion